Gaming for (Citizen) Science

September 20, 2012

Exploring Motivation and Data Quality in the Context of Crowdsourced Science Through the Design and Evaluation of a Social-Computational System In this paper, an ongoing design research project is described. Citizen Sort, currently under development, […]

Citizen Science Enters a New Era

April 8, 2012

From China to the Congo, a new wave of volunteer science projects aims to allow amateur participants to actively gather data for the benefit of their communities. Earthquake researchers have a problem. So do scientists […]

Phylo: A Citizen Science Approach for Improving Multiple Sequence Alignment

March 7, 2012

Background Comparative genomics, or the study of the relationships of genome structure and function across different species, offers a powerful tool for studying evolution, annotating genomes, and understanding the causes of various genetic disorders. However, […]

Foldit: Increased Diels-Alderase activity through backbone remodeling guided by Foldit players

January 22, 2012

Computational enzyme design holds promise for the production of renewable fuels, drugs and chemicals. De novo enzyme design has generated catalysts for several reactions, but with lower catalytic efficiencies than naturally occurring enzymes. Here we […]

Squaring and Scripting the ESP Game

January 5, 2012

The ESP Game tends to generate “low effort” or “surface semantics” tags. This paper presents two variations of the ESP Games called “squaring” and “scripting” that trim the ESP Game to collect “deep semantics” tags. […]

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