Is Citizen Science Gaming the next “level up” for social impact games?

December 17, 2014

Though the work of designers, educators, philanthropists and health and humanitarian organizations, there has been a clear rise in social impact games since 2000. These games, which represent a diversity of cultures, are spearheaded by […]

The gaming involvement and informal learning framework

December 17, 2014

This article presents a model of how gaming involvement and informal learning come together in practice. Based on a series of interviews, case studies and a wider survey, the Gaming Involvement and Informal Learning (GIIL) […]

Video games have cultural cachet – so recognise their place in society and history

December 17, 2014

Video games have cultural cachet – so recognise their place in society and history Ashok Ranchhod, University of Southampton and Vanissa Wanick Vieira, University of Southampton The UK’s video games industry body Tiga has called […]

Do extreme 3d jigsaw puzzles: fold proteins!

December 10, 2014

Foldit, Do extreme 3d jigsaw puzzles: fold proteins! Instead of spending computer time planting corn or throwing birds around, why not put your clicks and swipes to use solving puzzles involving proteins? Proteins are extraordinarily […]

Reverse The Odds… On Cancer

December 10, 2014

Reverse the Odds … On Cancer Lots of us play computer games; indeed, according to the Entertainment Software Rating Board (ESRB), 67% of US households play video games, and the average gamer spends 8 hours […]

Quantum Moves: Quantum Leaps of Imagination

December 10, 2014

Quantum Moves: Quantum Leaps of Imagination Today, we have a guest post from Pinja Haikka of the ScienceAtHome group. If you haven’t tried one of their games yet, you should! Quantum Moves, the first citizen […]

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