Why Games & Learning

December 19, 2016

The meaning of knowing today has shifted from being able to recall and repeat information to being able to find it, evaluate it and use it compellingly at the right time and in the right […]

citizensciencegames.com is LIVE!

December 18, 2016

This adventure started in 2013, in a small office in Brighton (UK). I was doing some research on free to play, casual browser games. After having compiled a huge list of these online games, I was about to try them. Everything was going smoothly, I had finished sowing a few seeds and harvesting some trees in Farmerama and I was about to move to the next game on the list: Foldit […]

Computer gamers solve medical problems

December 9, 2016

As a core area of molecular biology, the study of protein structure is integral to elucidating pathological processes. Protein structure prediction has become one of the most important goals of pharmaceutical and biochemical industries. With […]

Sea Hero Quest, first results revealed

December 7, 2016

The scientists behind Sea Hero Quest have recently released a video revealing their first results: ‘The game has been played by almost 2.5 million people, generating over 63 years of gameplay, making ‘Sea Hero Quest’ […]

Finding the right problems for Citizen Science

December 6, 2016

Citizen Science is something I’ve been interested in for a few years — there’s some great opportunities to create games that create actual impact in the world, while also educating the general public in scientific principles and […]

How to do quantum physics research by playing games

December 2, 2016

In April 2016 we published an article called “Exploring the quantum speed limit with computer games” in the science journal Nature. I personally think that anyone who is curious about the cognitive limits of the […]