Improving Citizen Science Games through Open Analytics Data

January 31, 2017

Video game developers make heavy use of “metrics” (or “analytics”) in order to understand the players’ actions. This serves to improve the games by identifying weaknesses in their design, such as sections of the games […]

EVE Online’s foray into citizen science “the first of many”

January 28, 2017

CCP Games will continue to integrate citizen science research projects into EVE Online, following an enormously successful collaboration with the Human Protein Atlas and Massively Multiplayer Online Science (MMOS). Read the full article by Matthew […]

The Wisdom of Crowds

January 23, 2017

Emergence can be defined as a network effect, and it is little wonder that the concept plays a vital role in the theory of net-based media art. [1] The aim of this essay is to […]

Neo

January 16, 2017

Solve the puzzles of perception and explore uncharted worlds

Player: TBC
Genre: TBC
Field: neuroscience
Platform: TBC
[…]

Decodoku in 2017, games that lets you take part in the research of quantum computers

January 16, 2017

Last year I was given the money and resources to start a citizen science project. It was to be a project that allowed anyone and everyone to get involved with quantum computers. It was called […]

Mark2Cure – Citizen Science for Mining the Biomedical Literature

January 14, 2017

Biomedical literature represents one of the largest and fastest growing collections of unstructured biomedical knowledge. Finding critical information buried in the literature can be challenging. To extract information from free-flowing text, researchers need to: 1. […]

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