publication

Squaring and Scripting the ESP Game

January 5, 2012

The ESP Game tends to generate “low effort” or “surface semantics” tags. This paper presents two variations of the ESP Games called “squaring” and “scripting” that trim the ESP Game to collect “deep semantics” tags. […]

Games with a scientific purpose

December 28, 2011

The protein folding game Foldit shows that games are an effective way to recruit, engage and organize ordinary citizens to help solve difficult scientific problems. Modern science is filled with challenges of massive scale. From […]

Exploring Motivation and Data Quality in the Context of Crowdsourced Science

December 15, 2011

Forgotten Island: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System Citizen Sort, currently under development, is a web-based social-computational system designed to support […]

Foldit: Algorithm discovery by protein folding game players

November 22, 2011

Foldit is a multiplayer online game in which players collaborate and compete to create accurate protein structure models. For specific hard problems, Foldit player solutions can in some cases outperform state-of-the-art computational methods. However, very […]

Foldit: Crystal structure of a monomeric retroviral protease solved by protein folding game players

September 18, 2011

Following the failure of a wide range of attempts to solve the crystal structure of M-PMV retroviral protease by molecular replacement, we challenged players of the protein folding game Foldit to produce accurate models of […]

Students Designing Video Games about Immunology: Insights for Science Learning

September 15, 2011

Exposing American K–12 students to science, technology, engineering, and math (STEM) content is a national initiative. Game Design Through Mentoring and Collaboration targets students from underserved communities and uses their interest in video games as […]

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