Nanocrafter
The Center for Game Science at the University of Washington focuses on solving hard problems facing humanity today in a game based environment. Human creativity and insight to build systems can lead to discoveries. By designing new inventions and then simulating them in the citizen science game, scientists hope that players will come up with new ideas that can be applied to ongoing research in the field. In Nanocrafter, players are given open-ended questions and must answer by an invention. They assemble strands of DNA and construct devices.
midcore | puzzle | medicine | computer (browser)
Articles
Five articles about citizen science games on Discover Magazine
1. The Computer Game That Could Cure HIV, May 12, 2008 2. Guilt-Free Procrastination: This Online Game Could Cure Genetic Diseases, November 30, 2010 3. Nanocrafter: Playing a Game of Synthetic Biology, February 22, 2015 […]
Nanocrafter: Playing a Game of Synthetic Biology
On its surface, it looks like just another science puzzle game. In reality, the game is part of a broader goal to enable non-scientists to contribute to synthetic biology research. ‘It’ is Nanocrafter, a project […]
Publications
Nanocrafter: Design and Evaluation of a DNA Nanotechnology Game
In this paper we present the design and preliminary evaluation of a new scientific discovery game, Nanocrafter. The intent of Nanocrafter is to be a citizen science platform for the discovery of novel nanoscale devices […]
Interviews
Radio interview on Science Friday, Adam Gazzaley and Zoran Popovic
Radio interview on Science Friday, a weekly radio show and website covering science, technology and other cool stuff. For the game Neuroracer: Adam Gazzaley, an associate professor of neurology, physiology and psychiatry at the University […]