Sea Hero Quest
There is a new case of dementia every three seconds. Sea Hero Quest is a mobile game which contributes to research on dementia. The way in which players navigate the game will help researchers to understand the mental process of 3D navigation, which is one of the first skills lost in dementia. More than 2.5 million people have played the game around the world. It was designed by British game company Glitchers in 2016 in association with Alzheimer’s Research UK, University College London and the University of East Anglia.
Articles
Sea Hero Quest, now in Virtual Reality
Players can help scientists fight dementia, in Virtual Reality Alzheimer’s Research UK has teamed up with Deutsche Telekom to release Sea Hero Quest in Virtual Reality (VR). The game, in which players help scientists understand […]
Scientific American – on Citizen Science Games
Can You Diagnose Dementia from a Gaming App? By Bahar Gholipour on November 18, 2016 SAN DIEGO—You are guiding a ship through rough waters. On your way you may encounter magical creatures. You can snap […]
Publications
Sea Hero Quest preprint is out: Global determinants of navigation ability
Human cognitive strategies vary across nations and cultures. However, it is unknown whether the cognitive strategies of nations are randomly distributed or whether groups of countries are clustered by similar cognitive profiles. Using a mobile-based […]
Sea Hero Quest, first results revealed
The scientists behind Sea Hero Quest have recently released a video revealing their first results: ‘The game has been played by almost 2.5 million people, generating over 63 years of gameplay, making ‘Sea Hero Quest’ […]