Squaring and Scripting the ESP Game

The ESP Game tends to generate “low effort” or “surface semantics” tags. This paper presents two variations of the ESP Games called “squaring” and “scripting” that trim the ESP Game to collect “deep semantics” tags.

The approaches do not require players to get used to, and for the GWAP operators to deploy, new games. First experiments point to the efficiency of squaring and scripting the ESP Game at collecting “deep semantic” tags.

Read the full publication:
http://www.en.pms.ifi.lmu.de/publications/PMS-FB/PMS-FB-2012-5/PMS-FB-2012-5-paper.pdf