Getting it Right or Being Top Rank: Games in Citizen Science (preprint)

February 26, 2017

The use of games in citizen science is growing, but can create tension as gaming and science can be seen as incompatible areas of activity. For example, the motivations for winning a game and scientific […]

Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose

February 19, 2017

Two key problems for crowd-sourcing systems are motivating contributions from participants and ensuring the quality of these contributions. Games have been suggested as a motivational approach to encourage contribution, but attracting participation through game play […]

EVE Online’s foray into citizen science “the first of many”

January 28, 2017

CCP Games will continue to integrate citizen science research projects into EVE Online, following an enormously successful collaboration with the Human Protein Atlas and Massively Multiplayer Online Science (MMOS). Read the full article by Matthew […]

Decodoku in 2017, games that lets you take part in the research of quantum computers

January 16, 2017

Last year I was given the money and resources to start a citizen science project. It was to be a project that allowed anyone and everyone to get involved with quantum computers. It was called […]

Mark2Cure – Citizen Science for Mining the Biomedical Literature

January 14, 2017

Biomedical literature represents one of the largest and fastest growing collections of unstructured biomedical knowledge. Finding critical information buried in the literature can be challenging. To extract information from free-flowing text, researchers need to: 1. […]

Quantum Minds: Gateway to Your Learning Patterns – Interview with Jana Jarecki

January 10, 2017

During the past year, we gave a lot of attention to our flagship game Quantum Moves, but ScienceAtHome research doesn’t end here. We are not only focused on the best solutions to move the atoms, […]

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