Quantum Minds — how to build a quantum intuition

January 7, 2017

In an earlier blog post I talked about how we turned over 150,000 people around the world into quantum physicists by giving them access to a fun online game, Quantum Moves. By playing Quantum Moves, […]

citizensciencegames.com is LIVE!

December 18, 2016

This adventure started in 2013, in a small office in Brighton (UK). I was doing some research on free to play, casual browser games. After having compiled a huge list of these online games, I was about to try them. Everything was going smoothly, I had finished sowing a few seeds and harvesting some trees in Farmerama and I was about to move to the next game on the list: Foldit […]

Finding the right problems for Citizen Science

December 6, 2016

Citizen Science is something I’ve been interested in for a few years — there’s some great opportunities to create games that create actual impact in the world, while also educating the general public in scientific principles and […]

How to do quantum physics research by playing games

December 2, 2016

In April 2016 we published an article called “Exploring the quantum speed limit with computer games” in the science journal Nature. I personally think that anyone who is curious about the cognitive limits of the […]

Addressing Big Data Challenges in Neuroscience

November 2, 2016

Global neuroscience projects are producing big data at an unprecedented rate that informatic and artificial intelligence (AI) analytics simply cannot handle. Online games, like Foldit, Eterna, and Eyewire and now a new neuroscience game, Mozak—are fueling a people-powered research science (PPRS) revolution, […]

Games, Science, and Citizen Science: Vito Servedio’s interview on citizenscience.org

September 22, 2016

Games, Science, and Citizen Science: An interview with Vito Servedio, Institute of Complex Systems The Citizen Science Association is re-energizing a series of interviews with citizen scientists and citizen science enthusiasts. This month, Çiğdem Adem […]

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