Design approach in citizen science games, until EVE Online and Project Discovery

October 14, 2017

In my first post, I introduced briefly a collection of games that let players contribute to science. They are called citizen science games. They are a collaboration between players and scientists to solve real scientific […]

Designing Learning with Citizen Science and Games

August 6, 2017

Abstract This emerging trends article introduces concepts such as citizen science (the inclusion of non-professionals in scientific knowledge production) and knowledge games (games that enable players to solve real-world problems through crowdsourcing and collective intelligence […]

Eight Guidelines for Designing Virtual Citizen Science Projects

April 9, 2016

Abstract Is it unknown how to best design virtual citizen science projects so as to meet the needs of both scientists and volunteers. We present 8 design guidelines that we developed as a result of […]

Nanocrafter: Design and Evaluation of a DNA Nanotechnology Game

April 1, 2015

In this paper we present the design and preliminary evaluation of a new scientific discovery game, Nanocrafter. The intent of Nanocrafter is to be a citizen science platform for the discovery of novel nanoscale devices […]

Gaming for (Citizen) Science

September 20, 2012

Exploring Motivation and Data Quality in the Context of Crowdsourced Science Through the Design and Evaluation of a Social-Computational System In this paper, an ongoing design research project is described. Citizen Sort, currently under development, […]