To Help or Hinder
Real-time Chat in Citizen Science

March 23, 2017

Abstract: In this paper we investigate the implications of providing a real-time messaging interface in a Web-based citizen science game. Our study draws on data from two weeks of chat messages and survey responses collected […]

Addressing Big Data Challenges in Neuroscience

November 2, 2016

Global neuroscience projects are producing big data at an unprecedented rate that informatic and artificial intelligence (AI) analytics simply cannot handle. Online games, like Foldit, Eterna, and Eyewire and now a new neuroscience game, Mozakā€”are fueling a people-powered research science (PPRS) revolution, […]

Eyewire: Because science is awesome: studying participation in a citizen science game

May 22, 2016

In this paper, we examine the motivations for participation in Eye-Wire, a Web-based gamified citizen science platform. Our study is based on a large-scale survey to which we conducted a qualitative analysis of survey responses […]

Eyewire: ‘/Command’ and Conquer: Analysing Discussion in a Citizen Science Game

June 28, 2015

Citizen science is changing the process of scientific knowledge discovery. Successful projects rely on an active and able collection of volunteers. In order to attract, and sustain citizen scientists, designers are faced with the task […]