Scientific Research Using Games: Using Player Power for Good

April 5, 2018

I was lucky to be at GDC18 this year, and really happy to see a panel about Citizen Science games. Attila Svantner, Amy Sterling and Antoine Coutrot shared some insights about their projects, Project Discovery, […]

To Help or Hinder
Real-time Chat in Citizen Science

March 23, 2017

Abstract: In this paper we investigate the implications of providing a real-time messaging interface in a Web-based citizen science game. Our study draws on data from two weeks of chat messages and survey responses collected […]

citizensciencegames.com is LIVE!

December 18, 2016

This adventure started in 2013, in a small office in Brighton (UK). I was doing some research on free to play, casual browser games. After having compiled a huge list of these online games, I was about to try them. Everything was going smoothly, I had finished sowing a few seeds and harvesting some trees in Farmerama and I was about to move to the next game on the list: Foldit […]

Eyewire: Because science is awesome: studying participation in a citizen science game

May 22, 2016

In this paper, we examine the motivations for participation in Eye-Wire, a Web-based gamified citizen science platform. Our study is based on a large-scale survey to which we conducted a qualitative analysis of survey responses […]

Eyewire: ‘/Command’ and Conquer: Analysing Discussion in a Citizen Science Game

June 28, 2015

Citizen science is changing the process of scientific knowledge discovery. Successful projects rely on an active and able collection of volunteers. In order to attract, and sustain citizen scientists, designers are faced with the task […]

MIT Video Game Uses Crowdsourcing to Successfully Map the Brain

August 14, 2014

Join 130,000 People from 145 Countries Already Helping Neuroscience Those who think that scientists are all work and no play haven’t met MIT scientist Sebastien Seung (@SebastianSeung). In his quest to map the cells in […]

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