Games, Science, and Citizen Science: Vito Servedio’s interview on citizenscience.org

September 22, 2016

Games, Science, and Citizen Science: An interview with Vito Servedio, Institute of Complex Systems The Citizen Science Association is re-energizing a series of interviews with citizen scientists and citizen science enthusiasts. This month, Çiğdem Adem […]

Potential and pitfalls of citizen science games – Call for abstracts

February 2, 2016

First International ECSA Conference 2016 The first International ECSA conference will take place in Berlin (19–21 May 2016). One work shop will be about Gaming for good: Exploring the potential and pitfalls of citizen science […]

Video games have cultural cachet – so recognise their place in society and history

December 17, 2014

Video games have cultural cachet – so recognise their place in society and history Ashok Ranchhod, University of Southampton and Vanissa Wanick Vieira, University of Southampton The UK’s video games industry body Tiga has called […]

Gaming for (Citizen) Science

September 20, 2012

Exploring Motivation and Data Quality in the Context of Crowdsourced Science Through the Design and Evaluation of a Social-Computational System In this paper, an ongoing design research project is described. Citizen Sort, currently under development, […]

Citizen Science Enters a New Era

April 8, 2012

From China to the Congo, a new wave of volunteer science projects aims to allow amateur participants to actively gather data for the benefit of their communities. Earthquake researchers have a problem. So do scientists […]

‘Gamers’ tag is a poor fit, whichever way you Foldit

September 26, 2011

‘Gamers’ tag is a poor fit, whichever way you Foldit Dan Golding, University of Melbourne The phrases “real world scientific progress” and “the power of online games” are strange bedfellows. Yet surprisingly, they found themselves […]

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