Games, Science, and Citizen Science: Vito Servedio’s interview on citizenscience.org

September 22, 2016

Games, Science, and Citizen Science: An interview with Vito Servedio, Institute of Complex Systems The Citizen Science Association is re-energizing a series of interviews with citizen scientists and citizen science enthusiasts. This month, Çiğdem Adem […]

ARTigo: Building an Artwork Search Engine With Games and Higher-Order Latent Semantic Analysis

March 22, 2013

This article describes how a semantic search engine has been build from, and still is continuously improved by, a semantic analysis of the “footprints” left by players on the gaming Web platform ARTigo. The Web […]

Squaring and Scripting the ESP Game

January 5, 2012

The ESP Game tends to generate “low effort” or “surface semantics” tags. This paper presents two variations of the ESP Games called “squaring” and “scripting” that trim the ESP Game to collect “deep semantics” tags. […]

Karido: A GWAP for Telling Artworks Apart

April 14, 2011

Creating descriptive labels for pictures is an important task with applications in image retrieval, Web accessibility and computer vision. Automatic creation of such labels is difficult, especially for pictures of artworks. “Games With A Purpose” […]