The developers behind Turbulence

October 21, 2017

We (ScienceAtHome) launched a new game, ‘Turbulence’, earlier this month and have already talked a lot about the science behind the game and the design. It’s a very special game both design- and science-wise and […]

Design approach in citizen science games, until EVE Online and Project Discovery

October 14, 2017

In my first post, I introduced briefly a collection of games that let players contribute to science. They are called citizen science games. They are a collaboration between players and scientists to solve real scientific […]

Project Discovery: Lessons From Scientific Research in EVE Online

July 21, 2017

In the GDC 2017 talk, MMOS Srl’s Attila Szantner and CCP’s Bergur Finnbogason tell the story of how citizen science project Project Discovery and how EVE Online players generated over 20 million protein location classifications, […]

Finding the right problems for Citizen Science

December 6, 2016

Citizen Science is something I’ve been interested in for a few years — there’s some great opportunities to create games that create actual impact in the world, while also educating the general public in scientific principles and […]

How to do quantum physics research by playing games

December 2, 2016

In April 2016 we published an article called “Exploring the quantum speed limit with computer games” in the science journal Nature. I personally think that anyone who is curious about the cognitive limits of the […]

Games, Science, and Citizen Science: Vito Servedio’s interview on citizenscience.org

September 22, 2016

Games, Science, and Citizen Science: An interview with Vito Servedio, Institute of Complex Systems The Citizen Science Association is re-energizing a series of interviews with citizen scientists and citizen science enthusiasts. This month, Çiğdem Adem […]

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