The developers behind Turbulence

October 21, 2017

We (ScienceAtHome) launched a new game, ‘Turbulence’, earlier this month and have already talked a lot about the science behind the game and the design. It’s a very special game both design- and science-wise and […]

Design approach in citizen science games, until EVE Online and Project Discovery

October 14, 2017

In my first post, I introduced briefly a collection of games that let players contribute to science. They are called citizen science games. They are a collaboration between players and scientists to solve real scientific […]

A week to tweet about Science and Games
#11 To play or not to play

July 24, 2017

From April 10th to April 15th, Citizen Science Games was hosting the @IamCitSci Twitter account. The whole week was dedicated to games and science. We storified the week in different episodes, in case you missed […]

Project Discovery: Lessons From Scientific Research in EVE Online

July 21, 2017

In the GDC 2017 talk, MMOS Srl’s Attila Szantner and CCP’s Bergur Finnbogason tell the story of how citizen science project Project Discovery and how EVE Online players generated over 20 million protein location classifications, […]

A week to tweet about Science and Games
#10 MMO Science in MMO Games

July 10, 2017

From April 10th to April 15th, Citizen Science Games was hosting the @IamCitSci Twitter account. The whole week was dedicated to games and science. We storified the week in different episodes, in case you missed […]

A week to tweet about Science and Games
#9 Games and neuroscience

July 3, 2017

From April 10th to April 15th, Citizen Science Games was hosting the @IamCitSci Twitter account. The whole week was dedicated to games and science. We storified the week in different episodes, in case you missed […]

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