Getting it Right or Being Top Rank: Games in Citizen Science (preprint)

February 26, 2017

The use of games in citizen science is growing, but can create tension as gaming and science can be seen as incompatible areas of activity. For example, the motivations for winning a game and scientific […]

Wired, on citizen science games

November 5, 2016

Sea Hero Quest game aims to diagnose dementia by testing navigation skills By AMELIA HEATHMAN, 17 November 2016 2.4 million people have downloaded the app created by neuroscientists to help them understand dementia. Hilary Evans, […]

Addressing Big Data Challenges in Neuroscience

November 2, 2016

Global neuroscience projects are producing big data at an unprecedented rate that informatic and artificial intelligence (AI) analytics simply cannot handle. Online games, like Foldit, Eterna, and Eyewire and now a new neuroscience game, Mozak—are fueling a people-powered research science (PPRS) revolution, […]

Expanding citizen science models to enhance open innovation

August 11, 2016

Expanding citizen science models to enhance open innovation Kendra L. Smith, Arizona State University Over the years, citizen scientists have provided vital data and contributed in invaluable ways to various scientific quests. But they’re typically […]

Beyond today’s crowdsourced science to tomorrow’s citizen science cyborgs

December 10, 2015

Beyond today’s crowdsourced science to tomorrow’s citizen science cyborgs Kevin Schawinski, Swiss Federal Institute of Technology Zurich Millions of citizen scientists have been flocking to projects that pool their time and brainpower to tackle big […]

Playing with science:gamised aspects of gamification found on the Online Citizen Science Project – Zooniverse

October 24, 2014

This paper examines incidents of play, socialisation, fun and amusement to consider how these forms of social interaction relate to the serious gaming elements of the citizen science platform. Through an ethnographic study we reveal […]

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