Gamers solve decade old AIDS puzzle in ten days

September 19, 2011

The next time someone catches you playing a video game and asks what you are doing, you can now say that you are helping to save lives. Sure, that explanation may not save your job […]

Foldit: Crystal structure of a monomeric retroviral protease solved by protein folding game players

September 18, 2011

Following the failure of a wide range of attempts to solve the crystal structure of M-PMV retroviral protease by molecular replacement, we challenged players of the protein folding game Foldit to produce accurate models of […]

Students Designing Video Games about Immunology: Insights for Science Learning

September 15, 2011

Exposing American K–12 students to science, technology, engineering, and math (STEM) content is a national initiative. Game Design Through Mentoring and Collaboration targets students from underserved communities and uses their interest in video games as […]

Foldit: Analysis of social gameplay macros in the Foldit cookbook

June 29, 2011

As games grow in complexity, gameplay needs to provide players with powerful means of managing this complexity. One approach is to give automation tools to players. In this paper, we analyze an in-game automation tool, […]

Karido: A GWAP for Telling Artworks Apart

April 14, 2011

Creating descriptive labels for pictures is an important task with applications in image retrieval, Web accessibility and computer vision. Automatic creation of such labels is difficult, especially for pictures of artworks. “Games With A Purpose” […]

Earn a Nobel Prize in your Lunch-Break! The Best “Citizen Science” Games Reviewed!

February 15, 2011

This article was originally written by Stuart Farrimond for realdoctorstu.com https://realdoctorstu.com/2011/02/15/earn-a-nobel-prize-in-your-lunch-break-the-best-citizen-science-games-reviewed/ It sometimes feels like we are an endangered species. Computers just keep getting smarter; not only are they immeasurably better at doing maths and […]

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