Sea Hero Quest preprint is out:
Global determinants of navigation ability

September 18, 2017

Human cognitive strategies vary across nations and cultures. However, it is unknown whether the cognitive strategies of nations are randomly distributed or whether groups of countries are clustered by similar cognitive profiles. Using a mobile-based […]

Designing Learning with Citizen Science and Games

August 6, 2017

Abstract This emerging trends article introduces concepts such as citizen science (the inclusion of non-professionals in scientific knowledge production) and knowledge games (games that enable players to solve real-world problems through crowdsourcing and collective intelligence […]

Foldit Standalone: a video game-derived protein structure manipulation interface using Rosetta

May 5, 2017

Foldit Standalone is an interactive graphical interface to the Rosetta molecular modeling package. In contrast to most command-line or batch interactions with Rosetta, Foldit Standalone is designed to allow easy, real-time, direct manipulation of protein […]

Chefs Know More than Just Recipes: Professional Vision in a Citizen Science Game

March 26, 2017

Over the past decade there has been a rapid increase in the number of citizen science projects. Citizen science is now an accepted term for a range of practices that involve members of the general […]

To Help or Hinder
Real-time Chat in Citizen Science

March 23, 2017

Abstract: In this paper we investigate the implications of providing a real-time messaging interface in a Web-based citizen science game. Our study draws on data from two weeks of chat messages and survey responses collected […]

Getting it Right or Being Top Rank: Games in Citizen Science (preprint)

February 26, 2017

The use of games in citizen science is growing, but can create tension as gaming and science can be seen as incompatible areas of activity. For example, the motivations for winning a game and scientific […]

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