To Help or Hinder
Real-time Chat in Citizen Science

March 23, 2017

Abstract: In this paper we investigate the implications of providing a real-time messaging interface in a Web-based citizen science game. Our study draws on data from two weeks of chat messages and survey responses collected […]

Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose

February 19, 2017

Two key problems for crowd-sourcing systems are motivating contributions from participants and ensuring the quality of these contributions. Games have been suggested as a motivational approach to encourage contribution, but attracting participation through game play […]

Improving Citizen Science Games through Open Analytics Data

January 31, 2017

Video game developers make heavy use of “metrics” (or “analytics”) in order to understand the players’ actions. This serves to improve the games by identifying weaknesses in their design, such as sections of the games […]

Mark2Cure – Citizen Science for Mining the Biomedical Literature

January 14, 2017

Biomedical literature represents one of the largest and fastest growing collections of unstructured biomedical knowledge. Finding critical information buried in the literature can be challenging. To extract information from free-flowing text, researchers need to: 1. […]

Addressing Big Data Challenges in Neuroscience

November 2, 2016

Global neuroscience projects are producing big data at an unprecedented rate that informatic and artificial intelligence (AI) analytics simply cannot handle. Online games, like Foldit, Eterna, and Eyewire and now a new neuroscience game, Mozak—are fueling a people-powered research science (PPRS) revolution, […]

Homo Politicus meets Homo Ludens: Public participation in serious life science games

June 13, 2016

Public participation in science and gamification of science are two strong contemporary trends, especially in the area of emerging techno-sciences. Involvement of the public in research-related activities is an integral part of public engagement with […]

1 2 3 9