Do games attract or sustain engagement in citizen science?: a study of volunteer motivations

Increasingly, games are being incorporated into online citizen science (CS) projects as a way of crowdsourcing data; yet the influence of gamification on volunteer motivations and engagement in CS projects is still unknown.

In an interview study with 8 CS volunteers (4 from Foldit, 4 from Eyewire), we found that game elements and communication tools are not necessary for attracting new volunteers to a project; however they may help to sustain engagement over time, by allowing volunteers to participate in a range of social interactions and through enabling meaningful recognition of achievements.

doi>10.1145/2468356.2468553

Read the full publication on dl.acm.org
http://dl.acm.org/citation.cfm?id=2468553