Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose

February 19, 2017

Two key problems for crowd-sourcing systems are motivating contributions from participants and ensuring the quality of these contributions. Games have been suggested as a motivational approach to encourage contribution, but attracting participation through game play […]

Forgotten Island: Exploring Data Quality in Games With a Purpose

March 15, 2014

A key problem for crowd-sourcing systems is motivating contributions from participants and ensuring the quality of these contributions. Games have been suggested as a motivational approach to encourage contribution, but attracting participation through game play […]

Forgotten island: a story-driven citizen science adventure

April 27, 2013

Forgotten Island, a citizen science video game, is part of an NSF-funded design science research project, Citizen Sort. It is a mechanism to help life scientists classify photographs of living things and a research tool […]

Exploring Motivation and Data Quality in the Context of Crowdsourced Science

December 15, 2011

Forgotten Island: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System Citizen Sort, currently under development, is a web-based social-computational system designed to support […]