Expanding citizen science models to enhance open innovation

August 11, 2016

Expanding citizen science models to enhance open innovation Kendra L. Smith, Arizona State University Over the years, citizen scientists have provided vital data and contributed in invaluable ways to various scientific quests. But they’re typically […]

Game for a Cause with Decodoku!

June 14, 2016

Game for a Cause with Decodoku! I’ve got a really fun project to share with you guys today! Who out there has wasted way more time than they’re proud to admit playing some kind of […]

Homo Politicus meets Homo Ludens: Public participation in serious life science games

June 13, 2016

Public participation in science and gamification of science are two strong contemporary trends, especially in the area of emerging techno-sciences. Involvement of the public in research-related activities is an integral part of public engagement with […]

meQuanics: Gamers help solve quantum questions

June 1, 2016

Two Australian scientists, physicist Dr Simon Devitt, senior research scientist at the Centre for Emergent Matter Sciences in Tokyo, and Dr Austin Fowler, a quantum hardware engineer at Google in Santa Barbara, California, helped create […]

Eyewire: Because science is awesome: studying participation in a citizen science game

May 22, 2016

In this paper, we examine the motivations for participation in Eye-Wire, a Web-based gamified citizen science platform. Our study is based on a large-scale survey to which we conducted a qualitative analysis of survey responses […]

Mobile game Sea Hero Quest ‘helps dementia research’

May 8, 2016

Dementia researchers have developed a video game that could lead to the development of early diagnostic tests for the disease. The way players navigate the 3D levels in Sea Hero Quest will be anonymously tracked […]

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