MIT Video Game Uses Crowdsourcing to Successfully Map the Brain

August 14, 2014

Join 130,000 People from 145 Countries Already Helping Neuroscience Those who think that scientists are all work and no play haven’t met MIT scientist Sebastien Seung (@SebastianSeung). In his quest to map the cells in […]

Microtask crowdsourcing for disease mention annotation in PubMed abstracts

August 5, 2014

Identifying concepts and relationships in biomedical text enables knowledge to be applied in computational analyses. Many biological natural language process (BioNLP) projects attempt to address this challenge, but the state of the art in BioNLP […]

Radio interview on Science Friday, Adam Gazzaley and Zoran Popovic

May 11, 2014

Radio interview on Science Friday, a weekly radio show and website covering science, technology and other cool stuff. For the game Neuroracer: Adam Gazzaley, an associate professor of neurology, physiology and psychiatry at the University […]

Gaming for social good is more than an ethical diversion

April 22, 2014

Gaming for social good is more than an ethical diversion Marigo Raftopoulos, RMIT University Most of us are only too aware of the seemingly intractable problems we’re facing within healthcare, education, community building, environmental sustainability […]

Serious Games for Solving Protein Sequence Alignments – Combining Citizen Science and Gaming

April 1, 2014

A fundamental task in computational biology is the identification of similarities between multiple protein sequences, to get insight into their functional, structural and evolutionary relationships. These similarities can be revealed by aligning the sequences. This […]

Forgotten Island: Exploring Data Quality in Games With a Purpose

March 15, 2014

A key problem for crowd-sourcing systems is motivating contributions from participants and ensuring the quality of these contributions. Games have been suggested as a motivational approach to encourage contribution, but attracting participation through game play […]

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