Power to the people: Does Eterna signal the arrival of a new wave of crowd-sourced projects?

October 23, 2013

This editorial was written by Thomas A Rowles for BMC Biochemistry – See page 4 for more details http://bmcbiochem.biomedcentral.com/articles/10.1186/1471-2091-14-26 Introduction What constitutes a scientist, and do you have to be a professional researcher to perform […]

Open-Phylo: give science back to the people

October 23, 2013

It seems that scientific research in the last two hundred years or so has made a full conceptual circle. In the good old days of the nineteenth century, any Englishman with a vaguely middle-class background, […]

Perceived Color Difference (in German)

September 27, 2013

Perceived Color Difference – ein spielerisches Experiment zur Erfassung empfundener Farbunterschiede Zusammenfassung: Die exakte Bestimmung der von Menschen empfundenen Unterschiede zwischen Farben ist sehr schwierig. Typischerweise werden Farbunterschiede mit Abstandsmetriken aus den Farbkoordinaten berechnet. Leider […]

Do games attract or sustain engagement in citizen science?: a study of volunteer motivations

May 2, 2013

Increasingly, games are being incorporated into online citizen science (CS) projects as a way of crowdsourcing data; yet the influence of gamification on volunteer motivations and engagement in CS projects is still unknown. In an […]

Forgotten island: a story-driven citizen science adventure

April 27, 2013

Forgotten Island, a citizen science video game, is part of an NSF-funded design science research project, Citizen Sort. It is a mechanism to help life scientists classify photographs of living things and a research tool […]

ARTigo: Building an Artwork Search Engine With Games and Higher-Order Latent Semantic Analysis

March 22, 2013

This article describes how a semantic search engine has been build from, and still is continuously improved by, a semantic analysis of the “footprints” left by players on the gaming Web platform ARTigo. The Web […]

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