publication

Foldit: Analysis of social gameplay macros in the Foldit cookbook

June 29, 2011

As games grow in complexity, gameplay needs to provide players with powerful means of managing this complexity. One approach is to give automation tools to players. In this paper, we analyze an in-game automation tool, […]

Karido: A GWAP for Telling Artworks Apart

April 14, 2011

Creating descriptive labels for pictures is an important task with applications in image retrieval, Web accessibility and computer vision. Automatic creation of such labels is difficult, especially for pictures of artworks. “Games With A Purpose” […]

Foldit: Predicting protein structures with a multiplayer online game

June 30, 2010

People exert large amounts of problem-solving effort playing computer games. Simple image- and text-recognition tasks have been successfully ‘crowd-sourced’ through games, but it is not clear if more complex scientific problems can be solved with […]

Foldit: The challenge of designing scientific discovery games

June 19, 2010

Incorporating the individual and collective problem solving skills of non-experts into the scientific discovery process could potentially accelerate the advancement of science. This paper discusses the design process used for Foldit, a multiplayer online biochemistry […]

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