A Gaming Ecosystem Crowdsourcing Deep Semantic Annotations

January 12, 2015

This article reports on an analysis of the semantic quality of artwork annotations that have been collected by the web platform ARTigo from 2008 to 2014. ARTigo is both, a gaming platform for collecting semantic […]

ARTigo: Building an Artwork Search Engine With Games and Higher-Order Latent Semantic Analysis

March 22, 2013

This article describes how a semantic search engine has been build from, and still is continuously improved by, a semantic analysis of the “footprints” left by players on the gaming Web platform ARTigo. The Web […]

Squaring and Scripting the ESP Game

January 5, 2012

The ESP Game tends to generate “low effort” or “surface semantics” tags. This paper presents two variations of the ESP Games called “squaring” and “scripting” that trim the ESP Game to collect “deep semantics” tags. […]

Karido: A GWAP for Telling Artworks Apart

April 14, 2011

Creating descriptive labels for pictures is an important task with applications in image retrieval, Web accessibility and computer vision. Automatic creation of such labels is difficult, especially for pictures of artworks. “Games With A Purpose” […]