Could the National Institutes of Health fund your next game?

September 21, 2018

During the European Citizen Science conference last June, together with the Human Computation Institute, we organised a workshop and a networking event about games that help scientific research. At the workshop, Dr Jennifer Couch, the […]

Scientific Research Using Games: Using Player Power for Good

April 5, 2018

I was lucky to be at GDC18 this year, and really happy to see a panel about Citizen Science games. Attila Svantner, Amy Sterling and Antoine Coutrot shared some insights about their projects, Project Discovery, […]

Design approach in citizen science games, until EVE Online and Project Discovery

October 14, 2017

In my first post, I introduced briefly a collection of games that let players contribute to science. They are called citizen science games. They are a collaboration between players and scientists to solve real scientific […]

Designing Learning with Citizen Science and Games

August 6, 2017

Abstract This emerging trends article introduces concepts such as citizen science (the inclusion of non-professionals in scientific knowledge production) and knowledge games (games that enable players to solve real-world problems through crowdsourcing and collective intelligence […]

Project Discovery: Lessons From Scientific Research in EVE Online

July 21, 2017

In the GDC 2017 talk, MMOS Srl’s Attila Szantner and CCP’s Bergur Finnbogason tell the story of how citizen science project Project Discovery and how EVE Online players generated over 20 million protein location classifications, […]

Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose

February 19, 2017

Two key problems for crowd-sourcing systems are motivating contributions from participants and ensuring the quality of these contributions. Games have been suggested as a motivational approach to encourage contribution, but attracting participation through game play […]

1 2 3