Is Citizen Science Gaming the next “level up” for social impact games?

December 17, 2014

Though the work of designers, educators, philanthropists and health and humanitarian organizations, there has been a clear rise in social impact games since 2000. These games, which represent a diversity of cultures, are spearheaded by […]

The gaming involvement and informal learning framework

December 17, 2014

This article presents a model of how gaming involvement and informal learning come together in practice. Based on a series of interviews, case studies and a wider survey, the Gaming Involvement and Informal Learning (GIIL) […]

Playing with science:gamised aspects of gamification found on the Online Citizen Science Project – Zooniverse

October 24, 2014

This paper examines incidents of play, socialisation, fun and amusement to consider how these forms of social interaction relate to the serious gaming elements of the citizen science platform. Through an ethnographic study we reveal […]

Addictive online games make citizen science a hit

August 18, 2014

Addictive online games make citizen science a hit Ladan Cockshut, Durham University A few days ago, I was an astrophysicist and contributed to a research project by organising sunspot images in order of complexity. After […]

Gaming for social good is more than an ethical diversion

April 22, 2014

Gaming for social good is more than an ethical diversion Marigo Raftopoulos, RMIT University Most of us are only too aware of the seemingly intractable problems we’re facing within healthcare, education, community building, environmental sustainability […]

Serious Games for Solving Protein Sequence Alignments – Combining Citizen Science and Gaming

April 1, 2014

A fundamental task in computational biology is the identification of similarities between multiple protein sequences, to get insight into their functional, structural and evolutionary relationships. These similarities can be revealed by aligning the sequences. This […]

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