“I want to be a captain! I want to be a captain!”: gamification in the old weather citizen science project

October 4, 2013

Gamification is increasingly implemented in citizen science projects as a means of motivating and sustaining participation. In a survey and subsequent interviews we explored the appeal of gamification for participants in the Old Weather project, […]

Do games attract or sustain engagement in citizen science?: a study of volunteer motivations

May 2, 2013

Increasingly, games are being incorporated into online citizen science (CS) projects as a way of crowdsourcing data; yet the influence of gamification on volunteer motivations and engagement in CS projects is still unknown. In an […]

Purposeful gaming & socio-computational systems: a citizen science design case

October 27, 2012

Citizen science is a form of social computation where members of the public are recruited to contribute to scientific investigations. Citizen-science projects often use web-based systems to support collaborative scientific activities, making them a form […]

‘Gamers’ tag is a poor fit, whichever way you Foldit

September 26, 2011

‘Gamers’ tag is a poor fit, whichever way you Foldit Dan Golding, University of Melbourne The phrases “real world scientific progress” and “the power of online games” are strange bedfellows. Yet surprisingly, they found themselves […]

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