publication

Play or science?: a study of learning and framing in crowdscience games

October 23, 2015

Crowdscience games may hold unique potentials as learning opportunities compared to games made for fun or education. They are part of an actual science problem solving process: By playing, players help scientists, and thereby interact […]

Designing for Dabblers and Deterring Drop-Outs in Citizen Science

October 18, 2015

In most online citizen science projects, a large proportion of participants contribute in small quantities. To investigate how low contributors differ from committed volunteers, we distributed a survey to members of the Old Weather project, […]

Motivation to Participate in an Online Citizen Science Game – A Study of Foldit

October 11, 2015

Online citizen science projects have the potential to engage thousands of participants with scientific research. A small number of projects such as Foldit use an online computer game format. Motivation to participate in Foldit was […]

Cutting Edge: Lessons from Fraxinus, a crowd-sourced citizen science game in genomics

July 29, 2015

In 2013, in response to an epidemic of ash dieback disease in England the previous year, we launched a Facebook-based game called Fraxinus to enable non-scientists to contribute to genomics studies of the pathogen that […]

Eyewire: ‘/Command’ and Conquer: Analysing Discussion in a Citizen Science Game

June 28, 2015

Citizen science is changing the process of scientific knowledge discovery. Successful projects rely on an active and able collection of volunteers. In order to attract, and sustain citizen scientists, designers are faced with the task […]

Nanocrafter: Design and Evaluation of a DNA Nanotechnology Game

April 1, 2015

In this paper we present the design and preliminary evaluation of a new scientific discovery game, Nanocrafter. The intent of Nanocrafter is to be a citizen science platform for the discovery of novel nanoscale devices […]

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