publication

MalariaSpot: Gamers join real-life fight against malaria and tuberculosis

April 30, 2016

Despite major progress in the last 15 years, the reduction of the burden of malaria and tuberculosis remains a key objective for global health. Between 2000 and 2014, 43 million lives were saved through effective […]

Quantum Moves: Exploring the quantum speed limit with computer games

April 14, 2016

Humans routinely solve problems of immense computational complexity by intuitively forming simple, low-dimensional heuristic strategies. Citizen science (or crowd sourcing) is a way of exploiting this ability by presenting scientific research problems to non-experts. ‘ […]

Eight Guidelines for Designing Virtual Citizen Science Projects

April 9, 2016

Abstract Is it unknown how to best design virtual citizen science projects so as to meet the needs of both scientists and volunteers. We present 8 design guidelines that we developed as a result of […]

Eterna: Principles for Predicting RNA Secondary Structure Design Difficulty

February 27, 2016

Designing RNAs that form specific secondary structures is enabling better understanding and control of living systems through RNA-guided silencing, genome editing and protein organization. Little is known, however, about which RNA secondary structures might be […]

Potential and pitfalls of citizen science games – Call for abstracts

February 2, 2016

First International ECSA Conference 2016 The first International ECSA conference will take place in Berlin (19–21 May 2016). One work shop will be about Gaming for good: Exploring the potential and pitfalls of citizen science […]

Quantum Moves: Games as a Platform for Student Participation in Authentic Scientific Research

November 5, 2015

This paper presents results from the design and testing of an educational version of Quantum Moves, a Scientific Discovery Game that allows players to help solve authentic scientific challenges in the effort to develop a […]

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