Seven publications on user experience in citizen science

January 23, 2019

Issue 01, Special Issue: User Experience of Digital Technologies in Citizen Science, 2019 Seven papers focusing on “design standards”, “design methods” and “user experience in the physical and digital world” explore how citizen science volunteers […]

QuestaGame Claims Top Science Prize for Innovation in Citizen Science

November 5, 2018

Games are not normally on the agenda when the cream of Australia’s science community come together each year to celebrate their achievements. This year, however, the nature mapping game, ‘QuestaGame,’ was a winner at the […]

Getting it Right or Being Top Rank: Games in Citizen Science

February 13, 2018

Abstract The use of games in citizen science is growing, but can create tension as gaming and science can be seen as incompatible areas of activity. For example, the motivations for winning a game and […]

Join the CitSci Med Blitz!

February 11, 2018

Join Cochrane Crowd, Mark2Cure and Stall Catchers for the CitSciMed Blitz. Together we can speed up medical research and make a difference. Starting with a Webinar: The CitSciMed Blitz starts on Wednesday the 21st of […]

Designing Learning with Citizen Science and Games

August 6, 2017

Abstract This emerging trends article introduces concepts such as citizen science (the inclusion of non-professionals in scientific knowledge production) and knowledge games (games that enable players to solve real-world problems through crowdsourcing and collective intelligence […]

Project Discovery: Lessons From Scientific Research in EVE Online

July 21, 2017

In the GDC 2017 talk, MMOS Srl’s Attila Szantner and CCP’s Bergur Finnbogason tell the story of how citizen science project Project Discovery and how EVE Online players generated over 20 million protein location classifications, […]

1 2 3 5