Foldit Standalone: a video game-derived protein structure manipulation interface using Rosetta

May 5, 2017

Foldit Standalone is an interactive graphical interface to the Rosetta molecular modeling package. In contrast to most command-line or batch interactions with Rosetta, Foldit Standalone is designed to allow easy, real-time, direct manipulation of protein […]

Medlit Blitz by Mark2Cure and Cochrane Crowd – May 9th to May 12th

April 30, 2017

Citizen science has enormous potential, and Mark2Cure and the Cochrane Crowd’s volunteers are helping explore its application towards biomedical discovery. Cochrane Crowd and Mark2Cure will be hosting a webinar on May 8th and there will […]

We are joining the first Stall Catchers competition to #CrushALZ

April 6, 2017

Scientists are searching for a cure for Alzheimer’s disease and we can help hands-on. Together with collaborators at Cornell, Berkeley, and Princeton, and with support from the BrightFocus Foundation, the Human Computation Institute has created […]

Chefs Know More than Just Recipes: Professional Vision in a Citizen Science Game

March 26, 2017

Over the past decade there has been a rapid increase in the number of citizen science projects. Citizen science is now an accepted term for a range of practices that involve members of the general […]

To Help or Hinder
Real-time Chat in Citizen Science

March 23, 2017

Abstract: In this paper we investigate the implications of providing a real-time messaging interface in a Web-based citizen science game. Our study draws on data from two weeks of chat messages and survey responses collected […]

The Crowd & The Cloud – The first episode of the TV series features Stall Catchers

March 10, 2017

The Crowd & The Cloud is a TV series focusing on the power of “Citizen Science in the Digital Age,” with examples of projects that range from how crowdsourcing is speeding up Alzheimer’s research to […]

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