publication

Open-Phylo: a customizable crowd-computing platform for multiple sequence alignment

December 10, 2013

Citizen science games such as Galaxy Zoo, Foldit, and Phylo aim to harness the intelligence and processing power generated by crowds of online gamers to solve scientific problems. However, the selection of the data to […]

Perceived Color Difference (in German)

September 27, 2013

Perceived Color Difference – ein spielerisches Experiment zur Erfassung empfundener Farbunterschiede Zusammenfassung: Die exakte Bestimmung der von Menschen empfundenen Unterschiede zwischen Farben ist sehr schwierig. Typischerweise werden Farbunterschiede mit Abstandsmetriken aus den Farbkoordinaten berechnet. Leider […]

Dizeez: An Online Game for Human Gene-Disease Annotation

August 7, 2013

Structured gene annotations are a foundation upon which many bioinformatics and statistical analyses are built. However the structured annotations available in public databases are a sparse representation of biological knowledge as a whole. The rate […]

Do games attract or sustain engagement in citizen science?: a study of volunteer motivations

May 2, 2013

Increasingly, games are being incorporated into online citizen science (CS) projects as a way of crowdsourcing data; yet the influence of gamification on volunteer motivations and engagement in CS projects is still unknown. In an […]

Forgotten island: a story-driven citizen science adventure

April 27, 2013

Forgotten Island, a citizen science video game, is part of an NSF-funded design science research project, Citizen Sort. It is a mechanism to help life scientists classify photographs of living things and a research tool […]

ARTigo: Building an Artwork Search Engine With Games and Higher-Order Latent Semantic Analysis

March 22, 2013

This article describes how a semantic search engine has been build from, and still is continuously improved by, a semantic analysis of the “footprints” left by players on the gaming Web platform ARTigo. The Web […]

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